Is the line between kdenlive and natron fading?


(Screenshot from Libre Arts article on the unfortunate decline for natron development. It’s still fully usable).

I’m bringing up natron because it’s the only free sfotware motion graphics dedicated program I can think up. Yeah blender exists, but it was designed for 3D modeling/animation first and foremost. But I digress.

Anyways, for those who don’t know, mlt very recently got a merge request for OpenFX plugin support, allowing for anything that uses mlt to utilize OpenFX plugins. That is HUGE for kdenlive, which is also on the roadmap as well and could easily expand substantually the possibilities of kdenlive. But that begs the question: is the line between natron and kdenlive fading? Obviously kdenlive is not designed to create new graphics from scratch nor is it a node editor, but how much difference is there anymore once OpenFX merges? What do you think?

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High hopes for https://friction.graphics/

Note: there was a cool interaction in the Kdenlive Merge queue recently that mentioned Friction

https://invent.kde.org/multimedia/kdenlive/-/merge_requests/763#note_1398322

That was a very old article about natron - and I didn’t bite because I didn’t really see anything concretely actionable to muse on about it this at this stage…

But I have been eyeing friction for a while as one of the possible long term Good Answers to the perennial “OMG The Title Tool Sucks for …” problem, so it’s cool to see that thought bubble might have some interest and momentum from the other side too.

Worth tracking: DBus integration (friction<=>kdenlive) · Issue #691 · friction2d/friction · GitHub