Non native game resolution with desktop UI scaling

Display: 3440x1440 @ 1.5x in 34"
DE: KDE Plasma 6.6.4
WM: KWin (Wayland)
on Nobara 43

So i know the issue is already known and i tried the common fixes for it; they do not work in this case.

The issue is that with my 150% desktop UI scaling, my games will run in 4587x1920 instead of the native 3440x1440, which obviously puts a lot more strain on my GPU, causing higher thermals, higher power consumption and higher wear to the GPU than what would be necessary.

Of course I’ve set the display x11 option to “applications scale themselves”. If i deactivated it, my whole system would be blurry.

Fixes that work in other games are the steam launch variables:

PROTON_USE_WAYLAND=1 %command% or

gamescope -f -h 1440 -w 3440 -r 165 -- %command%

While i am able to get the first one running, the proton compatibility layers are causing other issues in my game, that make it unplayable realistically. It runs at the proper 3440x1440, offering a much better performance with much less GPU usage, but i’m getting issues where my hold skills just cancel after .4 seconds (out of .8-1.4s necessary), which in a raid game with high DPS requirements just isn’t acceptable.

Gamescope straight up wont boot in fullscreen, due to the game having a launcher and an image in boot, that will crash the boot progess if forced into full screen. Im not looking to play in windowed mode.

Another thing that bugs me about those variables is that both the steam overlay and screenshots just stop working entirely. I would be fine with giving up on those to make it work though, if it were to work properly.

Is there anything i could do to completely stop this ridiculous behavior on an OS level? A simple UI scaling should not influence a game’s resolution, especially with titles requiring high performance at native resolution already. Its unacceptable to make the GPU render 50% more pixels, just to get the scaling right.

(The game is Lost Ark btw)