Wayland input handling and virtual key events for game automation

When running gaming titles or compatibility layers on KDE Plasma under Wayland, there are notable differences in how background input emulation is received compared to X11. In particular, simulated keypresses or macros intended to trigger actions within a window sometimes fail to register unless the window maintains direct focus.

For users trying to run gaming macros or automation scripts alongside compatibility tools, what is the recommended way to handle global input hooks or virtual device creation without breaking Wayland security boundaries? Any guidance on KDE-specific settings or KWin rules that might help manage window focus for these workflows would be appreciated.