Looking good! BTW, Do we need some extra reference for Konqi’s expressions? Especially open mouth, to create his signature smile? While we always draw him with an open smile, I didn’t design it to be 3D-proof. If you want it, I can try to draw it over this sheet.
Expressions would be nice, I will probably make two model types 1 with shape keys for the mouth so it’s a bit easier to animate and second one for printing without inner geometry of a mouth and higher poly count.
I will do basic A O E sounds and some expressions like happy, sad, angry, etc. so the expression ref list would be really helpful, also I’m not sure how teeth would look like, I’d think it’s only two fangs but it would be nice to clarify that as well.
Aahh you guys beat me to it! Well, I tried my best too, WIP with no rigging yet, but textures and model basically done..
10k tris for regular with a lower-poly around 2k version if you disable subdivisions. Like previously said no expressions, could be done with textures tho..
Very early WIP, not finished blocking out yet, but have pre-emptively set up a colour mask so that the same model could be used for Katie and Kori (Their antlers, spikes, and clothes would be done later under blend shapes so they can be swapped between).
Yeah, i will fix the eyes at some point later, my vision is cloudy because of adjusting everything, for cell shading i used inverted hull method for outline and simple shader for the material, in the future i might replace that shader with one that reacts to the light color.
The eyes and dark parts are just 1 constant color with no shading.
Hi, sorry if I’m a bit late, but I saw this post today and decided to throw my hat into the ring as well. Still very much a WIP though, only made this in the afternoon.
I’ve polished the model a bit more. Please feel free to suggest changes or additions (e.g. facial expressions are still TBD). I’ll add details (horns, spikes) later.
P.S.: If this many images are a problem, I can delete them.