Rec.709 is about cameras, not for displays.
Partly true, partly misleading.
ITU-R BT.709 (Rec.709) is the HDTV system standard. It covers not just the camera encoding (OETF), but also the display characteristics. Color primaries, D65 white point, and originally an assumed CRT-style EOTF. So Rec.709 isn’t just about cameras. It defines the whole HDTV ecosystem, cameras and displays.
ST.2084 doesn’t actually define a viewing environment either…
Correct , but that’s not the point.
SMPTE ST.2084 (PQ) defines how digital signal values map to absolute luminance (up to 10,000 nits). It deliberately doesn’t prescribe the viewing environment, that comes from related standards (e.g. BT.2100, BT.2390).
Where things go wrong is when an OS or application interferes with PQ. For example, KDE’s SDR slider actually alters how HDR content is mapped, which means the signal isn’t displayed per ST.2084 anymore. That’s why users keep asking for a true HDR passthrough mode, let the PQ signal hit the screen unmodified. If users want to dim the display, they can use the normal brightness control, but HDR content itself shouldn’t be remapped.
What you probably wanted to refer to is BT.1886 and BT.2408…
Important distinction here.
BT.1886 doesn’t define a color space, it defines the reference EOTF for Rec.709 content on modern displays. If your display has perfect blacks (like OLED), BT.1886 is essentially equivalent to Rec.709 with gamma 2.4.
ST.2084 (PQ) does something similar for HDR: it defines an absolute-luminance EOTF, assuming perfect blacks.
BT.2408 is different: it gives operational guidelines for handling HDR signals (PQ/HLG), e.g. how to map them to real-world displays with limited brightness.
So you don’t “choose BT.1886” as a calibration color space. You calibrate in Rec.709 primaries with BT.1886 as the EOTF.
Similarly, you don’t “choose ST.2084” as a color space either. You calibrate in Rec.2020 primaries (for HDR10 / Dolby Vision / HDR workflows) with ST.2084 (PQ) as the EOTF.
But going back to the environment @Zamundaaa . Have a look at the following link. (I can’t post links).
lightillusion . com / viewing_environment.html