In KDE 6 there is no calibrate button (Nate Graham says here “AFAIK the feature was removed the the documentation is just out of date.”)
In the absence of that feature, how do I calibrate my game controller in KDE 6? I’m using Kubuntu.
In KDE 6 there is no calibrate button (Nate Graham says here “AFAIK the feature was removed the the documentation is just out of date.”)
In the absence of that feature, how do I calibrate my game controller in KDE 6? I’m using Kubuntu.
see if you have the jstest-gtk package in your repository
Thank you @skyfishgoo. If I use jstest-gtk, does it make the changes permanent or do they only apply while the tool is running?
dunno, never needed to calibrate my ds4 but i know you can reorder the buttons and axis and save that to a file so there should be a way.
man pages are your best bet.
Ok thanks. Funnily enough it is a DS4 that I want to calibrate.
why tho, is it broken? drifting?
never had the need to adjust it.
I guess it’s old so has a slight drift on one axis. Thanks for the tool suggestion. It fixed the problem by defining a new central point. I tested it in Oolite.
I discovered that there is another step to actually ensure the calibration from jstest-gdk is saved and to use it subsequently. Run sudo jscal-store /dev/input/js0
Then to use the saved calibration, I made a bash script called run_game with:
#!/bin/bash
jscal-restore /dev/input/js0
cd ${1%/*}
$1
Then for any game, I just call run_game <PATH_TO_GAME>