Thank you ! I have been experimenting a bit but could not find a way to have less white without the rest looking weird (yet at least).
The shader is actually entirely fresnel based, there is no traditional light so it’s harder than just dimming it, I have to find parameters that work well together in the editor and compositer.
I can provide the blend files when I go back home if you (or someone else) want to tinker with it tho (just don’t make a submission based of it lol) .