Yeah.
Today, I tested a game for that first time has linux native support. (Shadow of the tomb raider)
It’s the only one ever to use 100% GPU all the time that I’ve seen. So, this GPU issue could also be related to Wine / Proton. I confirmed this in Wayland and X11.
Because, even X11 does not reach 100% usage most of the time. But it’s game, rig and settings dependant too. And, there could be other factors like specific env vars or nvidia reflex.
Wine 10 will be released with native wayland driver soon, though some proton / wine already it or part (old version) of it, like the one that I usually use (proton-cachyos)
, I suppose this could be a possible factor in this too.
And because till now Wine used XWayland for Wayland. So, we’ll see.
But not the one from VRR / Gsync enforced. This is most likely GPU driver or DE (compositor) and GPU driver.
I tested two other in attempt to confirm, these were valve titles, both didnt got to full gpu usage, but both had the same gpu usage in both wayland and x11. So, another factor can be the game itself.
I tested shadow of the tomb raider with wayland native driver, while X11 stayed on 90%+ gpu usage. In wayland the GPU usage was 99% most of the time.
Where in another title, Marvel Rivals, X11 has a bit better usage than Wayland, but both stayed 90%+
So, with the new wayland driver, this part might improve. Leaving only one problem left mentioned in this thread.
I got say that with NTSync, the smoothness are improved too.
I suppose this gives more clarity to the main issue. Which was lower gpu usage.
There could be other factors though, but this should bring it closer to X11, than it ever been.