Yeah, I considered adding some waves. But I want to avoid excessive detail. It’s easy to overdo it. So I decided to use water as a negative space of sorts.
But then again that’s the kind of thing that depends on the design. For instance for the winter version I’m working on I end up adding some detail to the water to convey that icy look while keeping it subtle.
I really love all the variations of hexworld. I have never added a wallpaper to the KDE store, so I don’t know how to go about it, but a collection of hexworld looks like it could be quite popular.
The shading is done in a way that depends one the viewer’s (camera) angle.
This way one can define a set of colors that gradually shift from one to the other as the angle of the objec’s surface changes in relation to the viewer.
Notice how the darker blue stays mostly in the direct line to the camera, while the redish tones stay on the edges. (Don’t know if it will come across in GIF though).
The red tones show thru on the GIF, amazing to me what can be done, also what I can achieve with computer graphics thesedays, you got great work already, well done, Thank You for sharing.
@WilsonEPhillips I got around to create a KDE store account and uploaded some other renders I made there. They can be downloaded directly over the desktop settings “Get New Wallpapers”.
I will upload there the ones that don’t get submitted for the contest.
After the contest is over I will submit the ones that aren’t included in Plasma 6.
@random One way or the other, everything will be available in the end.